Finishing up my jam game

The game that I started making for GitHub GameOff 2023 is not finished.

I did polish it up, build some better levels, and come up with a title, all in time for the jam deadline on December 1st. The title Symlink, and you can try the jam version of the game here. It has some issues, but it's playable, and the core mechanic works.

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Jam Time: Halfway through a month-long game jam

November is my least favorite month – it always seems to drag on forever, gray and wet. To make it a little more tolerable, I like to have some kind of project to work on, so when I heard that GitHub is hosting a game jam that lasts the whole month, I pretty much immediately wanted to do it. I also decided that this would be a perfect opportunity to try making a 3D game in Godot, to see if the engine would hold up for both my hobby projects and for teaching purposes.

I initially thought I would be doing the jam solo, and I mostly am, but one of my friends does occasionally do a little coding, and my boyfriend has made a piece of music for the game.

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Making pretty desktop backgrounds with Blender Geometry Nodes

One of my hobbies is making 3D models in Blender, a free and open source program. Until now, I've mostly been making low-poly models, sometimes with animations, for the purpose of putting them in video games. As a consequence of this focus, I've only explored a fraction of what Blender can do.

I've had to take a couple of weeks off work due to a really annoying throat infection, and I've been spending some of that time learning some new tricks in Blender. Mainly, I've been curious about Geometry Nodes for a while, and in the course of learning about them, I've also picked up a bit of knowledge about Shader Nodes and rendering. That is to say, rather than exporting my models and using them in a game engine, limited to real-time rendering, I've been letting Blender chew on them for anywhere from 15 minutes to an hour in order to spit out a single pretty image.

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To build oneself a home

I recently updated my website, which was quite a bit of work, but also fun. One of the main reasons I wanted to revisit it was that I was quite tired of social media platforms and their inevitable enshittification, and I wanted to spend more of my internet time on something I could properly call my own.

Facebook has been going downhill for at least a decade, making it harder and harder to actually see the posts you want to see (and from the other side, making it harder to put a post in front of the people who want to see it). I left a couple of years ago, when I noticed how few of the posts I saw there were at all interesting or relevant. I've hardly ever been on twitter X, but I hear it's going pretty steeply downhill over there. I closed my reddit tab two months ago, and haven't been keeping track of what's going on with the API pricing and all that.

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Hobbies come and go

On the Photography page of this site, I say that I've been a photographer since my teens, implying that this has been a sort of continuous thing. The truth is that I've had multiple breaks, the most recent one several years long. Still, I always seem to find myself coming back to the camera.

Losing a hobby

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